The Museum of Broken Memories Review
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This very theme was explored by one of the author’s previous games, The Great Machine, to a great extent. In that text adventure, you played a soldier trapped in a never-ending cycle of survival on the battlefield. The author references the game here when he mentions the wheels of the great machine spinning and threatening to grind the player, but here he is more interested in exploring the character’s psyche. The very powerful narrative allows the player to explore the main character, and despite the relative lack of linearity, it always fits together very well.
The Museum of Broken Memories takes place – not surprisingly - in a museum. There is no visible exit, but some of the paintings serve as portals to other worlds in the main character’s brain. You can move around by clicking on a room on the museum’s map. Despite the game being presented in a first person view, one can only turn around in the museum; movement is not implemented in the main interface (a pseudo-movement is available in some of the sub-games, by clicking on the door to the next room). This doesn’t detract from the experience, though, most of the game lies behind the five portals you’d be able to access.
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The heart of the game, however, isn’t connected to the very appropriate graphics, but lies in the narrative. The main character remembers things. Nearly every memory sparks an emotion, which further colors his speech. The author paid close attention in giving the character a very unique voice, which does not explain anything to the player, and yet makes the player understand things as the game goes on. You’ll be able to extract a great deal of information about the war and suffering the character and his lowed ones went through. One scene in particular, where your character explores the memories of a child who lost its toy, is extremely powerful and may stay with you for a long time.
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All in all, The Museum of Broken Memories is a highly original and insightful work. It won’t be enjoyable in the classic sense of adventuring, as it lacks the traditional inventory system and puzzle solving. It will work itself into the player’s brain and create more questions than answers. With its superb graphics and soundtrack it will make it a little easier to digest the narrative, which is outstanding on its own. Despite a small hiccup in writing, I highly recommend this title to anybody looking for something more mature than what games usually offer.
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